Really well done! Not sure how I never stumbled on your game as I am doing something quite similar (https://gametje.com/). I'm also hosting on a minimal server stack with "boring" tech. Would love to have a chat if you are open to it. I'll send you an email on your support email.
Thank you! I really appreciate the kind words regarding performance.
Yes, it is fully self-sustaining. In fact, for the last 5 years, it has been my main full-time source of income, running entirely as a bootstrapped project from Croatia.
The revenue comes primarily from ads, plus a smaller portion from Premium ad-free subscriptions. Since I focus heavily on keeping infrastructure costs low (optimized .NET code + moving storage from S3 to Wasabi), the margins are healthy enough to be a very viable, bootstrapped full-time business.
Thank you! I am slightly obsessed with optimization, so hearing that means a lot.
You might be surprised — the game is actually deployed in just one region (US) on only two dedicated servers (Contabo).
Here is the breakdown of why it feels fast:
1. The Metal: I use one server for the Web App + Gameplay Backend (.NET), and a second server strictly for PostgreSQL and MongoDB. No virtualization overhead.
2. The Network: I use Cloudflare for static content, which handles the initial global load speed.
3. Aggressive Prefetching: I rely heavily on ServiceWorkers. When you land on the home page, the 'Play' page and game assets are already being prefetched in the background. When you click play, it loads instantly from the local cache.
4. Single WebSocket: Once connected, there is zero HTTP overhead. Every interaction — gameplay, chat, UI updates — travels through a single persistent WebSocket connection.
Keeping the architecture simple (monolith-ish) rather than distributed helps me keep the latency predictable and maintenance low.
Really surprised it's just one application machine I thought it's some microservices thing. I thought one machine would crumble under load. Thanks for answering though.
Modern servers are absolute beasts if you don't bog them down with serialization overhead and network hops between services.
With efficient code in .NET, a single machine can handle such kind of load without breaking a sweat. I actually sleep better knowing there are fewer moving parts to fail!
Feel free to shoot me an email, though I am currently swamped with the responses here and the Academy launch, so apologies if I am slow to reply!
Fixing it now, thanks for letting me know!
Does it generate enough revenue to be self sustaining?
Yes, it is fully self-sustaining. In fact, for the last 5 years, it has been my main full-time source of income, running entirely as a bootstrapped project from Croatia.
The revenue comes primarily from ads, plus a smaller portion from Premium ad-free subscriptions. Since I focus heavily on keeping infrastructure costs low (optimized .NET code + moving storage from S3 to Wasabi), the margins are healthy enough to be a very viable, bootstrapped full-time business.
You might be surprised — the game is actually deployed in just one region (US) on only two dedicated servers (Contabo).
Here is the breakdown of why it feels fast:
1. The Metal: I use one server for the Web App + Gameplay Backend (.NET), and a second server strictly for PostgreSQL and MongoDB. No virtualization overhead.
2. The Network: I use Cloudflare for static content, which handles the initial global load speed.
3. Aggressive Prefetching: I rely heavily on ServiceWorkers. When you land on the home page, the 'Play' page and game assets are already being prefetched in the background. When you click play, it loads instantly from the local cache.
4. Single WebSocket: Once connected, there is zero HTTP overhead. Every interaction — gameplay, chat, UI updates — travels through a single persistent WebSocket connection.
Keeping the architecture simple (monolith-ish) rather than distributed helps me keep the latency predictable and maintenance low.
With efficient code in .NET, a single machine can handle such kind of load without breaking a sweat. I actually sleep better knowing there are fewer moving parts to fail!