Beer CSS – Build material design in record time

(beercss.com)

61 points | by Seb-C 4 hours ago

11 comments

  • pavlov 1 hour ago
    For a UI framework landing page, this looks impressively bad on mobile.

    Big Arial at random sizes. No margins, no grid, component examples scattered all over the screen.

    • MetaMalone 2 minutes ago
      This was my first impression as well. The layout options just didn’t work on mobile
    • albedoa 1 hour ago
      Welcome to the future! We better get used to it.
      • jgalt212 36 minutes ago
        Are you being a troll, or is there a trend afoot to ignore mobile rendering?
        • Yannik_Sc 8 minutes ago
          It is a shallow trend to ignore or on-purpose worsen mobile experience and force users to mobile apps instead of using the browser version.

          Though I'm not sure if this can be applied in this specific case.

        • bbg2401 12 minutes ago
          The trend is people releasing barely conceived software and products written by language models, backed by equally thoughtless marketing materials written by language models.
  • doodlesdev 1 hour ago
    I'm impressed that, in the meanwhile, Google has already thrown into the grave not one, but two different implementations of Material Design in the web: Material Design Lite [0] and Material Components for the Web [1], bot of which never managed to actually be competitive UI libraries.

    edit: Actually, they've thrown a total of _three_ implementations into the grave, as MWC is in maintenance mode already [2].

    [0]: https://github.com/google/material-design-lite

    [1]: https://github.com/material-components/material-components-w...

    [2]: https://github.com/material-components/material-web/discussi...

  • cynicalsecurity 1 minute ago
    Perfectly generic for perfectly generic applications, I like it.
  • gr4vityWall 2 hours ago
    Wasn't familiar with it, looks interesting.

    Some animations are painfully slow, though. After opening a menu[0], it takes a long time to close once you click outside.

    How well does it work without JS? I assume that's how the ripple effect is implemented.

    [0] - https://www.beercss.com/#:~:text=Menus,-code

    Edit: they have documented what works and what doesn't with JS disabled here : https://github.com/beercss/beercss/blob/main/docs/JAVASCRIPT...

    That file hasn't been updated in a while. Not sure if nothing has changed since then, or if it's outdated.

  • remix2000 39 minutes ago
    I thought I'm the hardest to impress gremlin out there, but despite what the comments here look like, this is the best looking and practical MD3 CSS I've seen to the time. Not fond of promoting ethanol consumption though.
  • ghrl 2 hours ago
    Beer CSS is great. I've used it for multiple simple projects and it provides a great DX with the clean html code and the many snippets on the official website. The only downside is that LLMs are quite bad at working with it from my experience, maybe it's just too simple for them..
    • fallinditch 24 minutes ago
      I guess it needs a skill.md file to help the LLM navigate the patterns and conventions.
  • miohtama 24 minutes ago
    I like the name more than Tailwinds
  • zsoltkacsandi 1 hour ago
    This is a great project, but material design was the worst thing that Google invented and implemented. Completely tasteless, visually unappealing. Would be nice to see such a project with anything else than material design.
    • promiseofbeans 1 hour ago
      And worth noting that this mostly implements the newer version of material design (M3). However, M3 was a lot more focused on shapes besides just circles and rectangles, but they don’t seem to have quite gotten that here
    • hmokiguess 1 hour ago
      Thank you, I could not agree more. Material design is awful.
  • robviren 1 hour ago
    Extended FAB not rendering correctly for Firefox on mobile from what I can see.
  • 1f60c 1 hour ago
    Reminds me of https://getmdl.io (RIP :()
  • basilikum 1 hour ago
    Why is there so much empty space under the yellow header?
    • drabbiticus 52 minutes ago
      Because they were more focused on the stills than the movie.

      IOW, a screenshot when you scroll it to the "right" spot looks clean and balanced. Personally, I think it's a bad UX decision, but also easy to scroll past once you know.