I am using my own lib, `lin_alg`, which apes core_simd for floating point values, and extends the concept to vectors and quaternions. I will eventually replace the floating point portions with core::simd upon its arrival in stable Rust.
You can either have performance (=write manual ASM for each platform), or portability, but not both.
What so-called "portable SIMD" libraries give you is "portable auto-vectorization". "Portable performance" is a global property of the algorithm. Relying on auto-vectorization will result in e.g. sub-optimal register spills in practice. The microbenchmarks will look great, though. ;)
I agree with that historically auto-vertorization does not seem to work reliably. I'm not sure about your broad claim.
Thoughts on an abstraction over ARM and x86, at 128, 256, and 512-bit widths which, either in a manual or automatic way (The latter more challenging) makes your floating point computations 4-16x faster with minimal restructuring? I think that's doable, and a nice goal of SIMD.
Getting 2x or 4x performance in your inner loops using a reasonable SIMD library is infinitely better than theoretically getting 8x performance with hand-coded nonportable intrinsics, because the latter is never going to happen in most programs, so the actual point of comparison is scalar code, or autovectorized code at best.
Starts to get a bit philosophical on what constitutes "portable" but JIT compilers would emit an opcode based off of whatever the frontend/IR is saying to do surely?
Downside: It's currently x86 only.
You can either have performance (=write manual ASM for each platform), or portability, but not both.
What so-called "portable SIMD" libraries give you is "portable auto-vectorization". "Portable performance" is a global property of the algorithm. Relying on auto-vectorization will result in e.g. sub-optimal register spills in practice. The microbenchmarks will look great, though. ;)
Thoughts on an abstraction over ARM and x86, at 128, 256, and 512-bit widths which, either in a manual or automatic way (The latter more challenging) makes your floating point computations 4-16x faster with minimal restructuring? I think that's doable, and a nice goal of SIMD.
But yeah to be fair if you are at that point, you probably want to go fully non-portable anyway. Especially with AI.
Has anyone even figured out how to do vector stuff (SVE/RVV) without assembly?
Except in languages with a JIT compiler