Unfortunately, this is only going to push Sony/Nintendo/MS more towards cloud gaming. AI enabling these amazing reverse engineering efforts and democratizing access to gaming is amazing, and preventing vendor lock in is always something I'll support. However it's hard not to see them pushing gamers towards needing to play games on cloud only, preventing these kind of things happening.
I honestly welcome cloud gaming.
Action RPGs might be dead in the water,
But there were many games suffering from data mining, and having their secrets revealed day 1.
Bringing games to cloud gaming could restore the mystery in games
It's always nice to have local git clone backups/mirrors of these projects because they may eventually be taken down through legal threats eg, Yuzu and Ryujinx.
GTA 6 is releasing on PS5 right?
Who is going to pay a single cent for software if everything can be ripped day 1?
Countries with a huge stake in the software industry are going to get crushed?
I think the replies to my comment are not realistic.
The Goldilocks zone for earning revenue for movies & games were always: Day 1 earnings = Week 1 earnings = Year 1 earnings
The revenue in this case is heavily protected by your IP NOT being copied in a single day, and that people want to experience the product together with their friends.
When people talk about convenience, is there really any inconvenience in downloading a pirated game/movie on release day?
Most software and games is available pirated already and has been for decades.
You could get pirate games on the original PlayStation two decades ago. Cracking the most recent PlayStation is not going to change things
From the amount of activity and how much this all smells like heavy AI usage, I have zero doubt that something will be working shortly after launch. The agents won’t sleep until it boots.
This project is the first hint I’ve seen of the complete destruction of all copy protection schemes. Scary times for any industry that relies on those!
I always wonder who the folks who build these things are. If they become too popular, it seems like a good way to have the government pay you a visit you will not enjoy. But they also seem like technically interesting problems to solve. Glad someone is out there preserving these games in any case.
A lot of people live in places where the government does not really care to use police to enforce copyright, or where this just isn’t really considered illegal.
Since the PS5 is already x86-64, the main friction point here is likely the proprietary graphics API rather than CPU instruction translation. I wonder if they handle GNM command buffers by pre-compiling them into Vulkan during that static relinking phase or if there is still some runtime interception happening when the game tries to queue those draw calls.
Funnily enough I ended a recent blog post on this topic with "You will own nothing and you will be kinda pissed off about it."
https://www.da.vidbuchanan.co.uk/blog/reversing.html
Eg. https://torrentfreak.com/nintendo-wipes-out-400-switch-emula...
The Goldilocks zone for earning revenue for movies & games were always: Day 1 earnings = Week 1 earnings = Year 1 earnings
The revenue in this case is heavily protected by your IP NOT being copied in a single day, and that people want to experience the product together with their friends.
When people talk about convenience, is there really any inconvenience in downloading a pirated game/movie on release day?
This project is the first hint I’ve seen of the complete destruction of all copy protection schemes. Scary times for any industry that relies on those!