15 comments

  • collinmcnulty 5 minutes ago
    I do not want to rain on your parade, but I find attempts to impose a coherent timeline on Zelda miss the opportunity to engage with it as a legend, a story told over and over with certain essential parts but many changing interpretations. How our very familiarity with the story creates the opportunity for surprise. There are so many fictional worlds with sprawling lore, and so few that engage with the retelling of stories and myths like Zelda does.
  • ranger207 1 hour ago
    I don't think most Japanese media is as concerned with fitting things into a canon as much as American media is. Like, in Gundam, you have 0079, Thunderbolt, and Origin all allegedly in the UC canon, but there's pretty significant deviations in Thunderbolt and Origin from 0079 so they're not really the same timelines. American comics will also have multiple timelines or universes, but they'll make it clear which one each individual series goes with, and have crossover events explicitly acknowledging the existence of the different canons. Japanese media doesn't tend to do that, and I think trying to fit it into a coherent timeline is a fool's errand
    • breezybottom 33 minutes ago
      What are you talking about? The timeline is official and published by Nintendo, a Japanese company. It's not some fan theory.
      • Laremere 0 minutes ago
        It's questionable that it's not literally just a fan theory. For years fans were trying to put the Zelda games on a single timeline, and Nintendo just didn't care. The split timeline was one of the top theories of how everything can be put together, based off of a single developer comment that implied a 2 way split instead of a 3 way split: https://zelda-archive.fandom.com/wiki/Split_Timeline

        Then Hyrule Hostoria came out as a collectable. I would put good money on a conversation during its writing that went like this "What else can we put in here?" "Maybe a timeline of the games?" "Yeah, sure. What's the official one?" "There isn't one. The fans have a fun split timeline one." "Oh neat. Yeah work out the details. Now has anyone found that Wind Waker concept art yet?"

        A common flaw I see in media literacy is operating like the author has pulled a completely coherent story from a different universe and simply written it down, as opposed to a creative process. Nintendo has never cared about the timeline, nor developing a single coherent story across all of the Zelda games. Some games are sequals, prequels, or have direct references. The timeline itself is purely from non-game sources, and is obviously not a factor when they design a new game.

      • rezonant 22 minutes ago
        Yes, but published very much due to fan pressure, and clearly figured out to match the games rather than being designed up front. Nintendo perhaps more than other Japanese companies intentionally avoids letting existing lore constrain their creativity on new games. That apparently is changing however, as now that Nintendo has successfully launched a cinematic arm they have said they want the movies to be a source of canon that the games will reinforce, a markedly different strategy than they've used previously.
        • bubbluppugus 14 minutes ago
          That has little to do with "Japan" and more to do with "that's how it went back then."

          There's stories all over about Hollywood dumping physical copies of films, sets and props only to later regret it.

          No one knew if a sequel or trilogy or decades of fan service would happen. They didn't care like our rose colored glasses of time make us see.

          American comics and Star Wars has had their continuity reset.

          This is just "grass is greener" type thinking. It's only ever been the US fan culture that cared; most creators just see it as a paycheck

          • rezonant 6 minutes ago
            Yeah my point was to downplay how specific this is to Japan, and focus much more on it being a pretty Nintendo specific phenomenon, though you're also right that video games (and other media) as a whole tended toward this sort of thing at the time, whereas now the painful lessons of losing this stuff is more apparent to creators.
    • throaway1985asd 1 hour ago
      Japan doesn't seem to take the hero fantasy thing as seriously. It seems to be more about escapism in general and what the show and characters are "about," even if that's not really very deep to begin with.
  • hyperhello 3 hours ago
    What’s the word for trying to do cluster analysis on what is actually randomly distributed data? The games do have obvious similarities and sometimes refer to each other, but they’re independent events.
    • xnx 2 hours ago
      Nintendo now maintains/updates an official timeline: https://zelda.nintendo.com/about/
      • bspammer 2 hours ago
        Sure but that's a retcon. They didn't have this in mind when they made the games.
        • tarsierscripter 1 hour ago
          I have been playing Zelda games since the late 80s. I have never felt the need to try to weave a cohesive timeline out of the entire series.

          Instead, I view the games as a combination of re-imaginings and direct sequels. However, the games really are not story-driven enough to care which one is which. Any of the games can be played standalone or in any order, and it doesn't matter.

          In my view, the story of these games is mostly a pretext and the real reason is the gameplay. Some of the games lean a bit harder into the story angles, and they really suffer for it (too many cutscenes make those games frustrating to play).

          • conductr 17 minutes ago
            I feel this way too. A huge trend in general I have noticed with younger generations, as gaming has modernized and matured, is the overall importance of story and cohesion. Plumber fell in a pipe and discovered weirdness was all we needed. I don’t play a lot these days but when I do I still just tend to skip over the story part or get annoyed when it won’t let me.
        • rolosa 1 hour ago
          So? They have it now.
          • bspammer 1 hour ago
            I don't consider it canon when a different group of people decades later make a timeline, just because they happen to work for the same company. It might as well be fanfic.
            • rezonant 14 minutes ago
              It's a fair point, but Nintendo is the only entity that can decide canonicity, and retconning continuity is far from uncommon especially when a franchise transitions from being a single entry to multiple installments.

              Nintendo just never did that until the speculation about the topic became noticeable enough that they felt they had to address it (at which point everything was so inconsistent that only the timeline split could reconcile it). And even then, the unified timeline was published years before BoTW, and it adds the wrinkle that... (waves hands) all of the timelines sort of became the same thing.

              That sort of hand waving is unavoidable as BoTW has elements from all three of the timelines, it literally cannot be on one of the three legs-- and if it's not, the only other logical place it would fit is before Skyward Sword (meaning an entirely separate ancient founding of Hyrule) or just after the Imprisoning War which would butt up against A Link To The Past. But those can't fit because the Zora evolved into the Rito and BoTW has both.

              Never mind the strange notion that a fish people evolved into bird people under the pressure of a worldwide flood... you'd think that wouldn't be necessary or helpful, but hey, Zelda's weird.

    • InsideOutSanta 3 hours ago
      I'm pretty sure Nintendo itself said at one point that they don't have a clear chronological order and may not tie into each other properly, even though they later retconned an order.

      Still, it's fun to try to figure out how the puzzle pieces might fit together even though they came out of different boxes.

      • SubiculumCode 2 hours ago
        I've only played a handful of these games .. but do they work together as a theme or story progression or are they, as I suspect, pretty much independent rehashes with no real relationship other than making money and appeasing fans?
        • coded_monkey 1 hour ago
          They say it’s because they create a game around good gameplay and write the story around it later.
        • pjerem 2 hours ago
          I played most Zelda games of the last 30 years.

          To the exception of TOTK, I _never_ noticed any link (hehe) between different titles. I know there are some references, but I never catch them.

          Even Majora's Mask, which is an official follow up occurring months after Ocarina of Time have a totally different story to tell that don't even try to continue the OoT story and is more just another completely independent story barely in the same universe.

          I love the Zelda games, I consider myself a fan. But they are just that : good games. Each of those games do have interesting stories to tell, interesting universes to visit, but the overall "franchise" lore is totally uninteresting.

          And honestly I don't think it's something bad, it means each game is free to go where it wants, and every game is free to have an universe as rich as it wants.

          I see Zelda totally like I see mario : it's just universe codes, not a real lore. Nobody cares if Mario Galaxy happens before or after Mario 64 or Super Mario World. Zelda is the same for me. And that's cool.

          • gambiting 1 hour ago
            Even TOTK which is meant to be a direct sequel to BotW is...only loosely connected. Like obviously the map is the same and characters kind of reference some of the events from BotW, but (frustratingly) it's like almost everyone underwent extensive lobotoby between the games and forgot 99% of what happened. The entire lore of the world gets rewritten too.

            From what I understand - it's because Nintendo famously designs the game and gameplay systems first and then writes a story to match what they built. If the story doesn't work with the setting then...<shrug> - it's still a good game at the end of the day.

        • esperent 1 hour ago
          > no real relationship other than making money and appeasing fans

          That's a very cynical and dare I say Hackernews take. You could also, less cynically, see them as unique pieces of art that have managed to carve a space in a field where, by necessity, a lot of money is needed to create it (AAA games).

          Tears of the Kingdom is art. It's a beautiful, simple fairytale told through the medium of a huge open world game and there's something unique in being able to embody that story for so many hours. I haven't played any other Zelda games from the past ~20 years but if they're similarly artful (and by all accounts they are) we don't need to be cynical towards their simplicity or the fact that they're variations on a theme. Pretty much all human art (and business) is, after all.

          • SubiculumCode 1 hour ago
            I'm not cynical about the games, I'm cynical that the games have any relation to each other in their plots.
    • gchamonlive 2 hours ago
      If they have obvious similarities, they aren't randomly distributed data
    • andai 2 hours ago
      • howunfortunate 1 hour ago
        The second graph on the spurious correlations page bugs me, that has a plausible explanation! (cultural prestige / zeitgeist centralizing on the hard sciences)
  • gradus_ad 7 minutes ago
    I prefer to think of LoZ without a coherent timeline. Just 3 archetypal souls finding each other again and again and again...
  • phforms 1 hour ago
    I enjoyed it, but for things like this, I would actually like to know what your genuine contribution was and what Claude did for you. It just makes me appreciate it more when I know that a human made the effort of investing their own creativity and thought into the writing or design.
    • funkychicken 39 minutes ago
      Why? What does it matter for a random video game visualization?
  • groundzeros2015 58 minutes ago
    Zelda is not a continuous story. It’s a retelling of the same stories over and over with new elements.

    Western audiences just love literalism.

  • bovermyer 2 hours ago
    I played Legend of Zelda, Adventure of Link, A Link to the Past, and Ocarina of Time to conclusion. I haven't really played any Zelda games since then, except maybe for a few minutes for a few of them.

    I'm a little surprised to hear that Ocarina of Time is getting a remake. I take it it's going to be a Switch 2 exclusive?

    • mathgeek 45 minutes ago
      It’s the second remake for OoT (it had a DS version as well). It holds similar status to FF7 in that it was the first 3D version of its franchise and brought a lot of new blood into the fanbase.
    • pjerem 1 hour ago
      If you are still interested in the franchise and in video games, what I can tell you is that the Zelda franchise ages like good wine.

      In other words : if you have good memories of your experiences with those games, do yourself the favor of playing the other titles, they are equally good.

    • xnx 2 hours ago
      Yes
  • sharkbot 3 hours ago
    Don't forget to include:

    - Link: The Faces of Evil

    - Zelda: The Wand of Gamelon

    - Link's Crossbow Training

    - the various Hyrule Warriors games

    Good luck! :)

    • yunruse 2 hours ago
      Per a scholar in the field [0], clearly The Legend of Zelda Monopoly is the pin which holds the entire Zelda timeline together!

      [0] https://www.youtube.com/watch?v=Q-25c8Rsobw

    • BewareTheYiga 3 hours ago
      I thought the Hyrule Warriors games were not canon. Did I get that wrong?
      • whateveracct 3 hours ago
        i think the second one is canon but it has time travel and stuff so it's also basically not

        (the second one wasn't very good..but the first is a great game and runs even better on Switch 2.)

        • xnx 2 hours ago
          Hyrule Warriors: Age of Calamity gets a "Definitive Edition" Feb 25, 2027. Will be interesting to see if gameplay improves.
      • xnx 3 hours ago
        Hyrule Warriors: Age of Imprisonment is canon.
      • throwaway613746 2 hours ago
        [dead]
    • cubefox 2 hours ago
      Apocrypha!
  • delecti 1 hour ago
    This is a lovely website, but the premise is entirely incorrect (that there's anything you need to know going in), and also spoils details from the game which this is supposedly background for.

    Nobody should be discussing the timeline before playing the games. And not from some kind of purity perspective, but just because it's nerd shit that you won't get anything out of until you do. I really enjoy thinking and talking about the timeline, but I'm under no illusion that it's anything more than after-the-fact fanfiction.

  • cr125rider 3 hours ago
    This is really fun! Great design!
  • astura 58 minutes ago
    I don't think you need to "catch up," every Zelda game is self-contained. Also, it's a remake of a game you already played, so you already know the story. If anything, coming in fresh would be a benefit.

    Idk why we can't enjoy Zelda games for what they are - each game has recurring core cast, similar mythological archetypes & thematic motifs, and similar gameplay, but are all independent of each other. Even the games that are direct sequels to each other are still very independent.

    • mathgeek 43 minutes ago
      We can enjoy them for what they are. A bunch of fans arguing online doesn’t detract from the majority who will just play the game and enjoy it.
  • petarb 2 hours ago
    Having trouble loading the link
  • uejfiweun 1 hour ago
    Why does the timeline split into 3 after OOT?
    • oceansky 1 hour ago
      Weird design choice by Nintendo. Imo, the whole timeline thing is a very clear afterthought for legend of zelda, most games have little to no relation to each other.
  • candlemas 2 hours ago
    There's a story?
  • sick_of_slop 1 hour ago
    [dead]